public bool RecreateIfDefaultPool( D3D.Device device )
{
if ( d3dPool == D3D.Pool.Default )
{
// Create the Index buffer
d3dBuffer = new D3D.IndexBuffer(
device,
sizeInBytes,
D3DHelper.ConvertEnum( usage ),
d3dPool,
type == IndexType.Size16 );
return true;
}
return false;
}