public void UpdateRelationAfterGreet()
{
if (Memory <= 0)
{
Memory = 1;
}
else if (Memory == 1)
{
}
else if (Memory <= 6 && Stress == 0)
{
Memory += 1;
Stress += 5;
}
else if (Stress == 0)
{
Memory += 1;
Stress += 10;
}
// Show relation values to devCATs for debugging
if (this.Player.Titles.SelectedTitle == TitleId.devCAT)
this.Msg(string.Format("-Debug-<br/>Favor: {0}<br/>Memory: {1}<br/>Stress: {2}", this.Favor, this.Memory, this.Stress));
}