Aura.Channel.Scripting.Scripts.NpcScript.Init C# (CSharp) Метод

Init() публичный Метод

Initiates the NPC script, creating and placing the NPC.
public Init ( ) : bool
Результат bool
		public override bool Init()
		{
			// Load first, to get race, location, etc.
			this.Load();

			if (this.NPC == null)
			{
				Log.Error("{0}: No race set.", this.GetType().Name);
				return false;
			}

			this.NPC.ScriptType = this.GetType();

			if (this.NPC.RegionId > 0)
			{
				var region = ChannelServer.Instance.World.GetRegion(this.NPC.RegionId);
				if (region == null)
				{
					Log.Error("Failed to spawn '{0}', region '{1}' not found.", this.GetType().Name, this.NPC.RegionId);
					return false;
				}

				// Add creature to region, unless the script already did it
				// for some reason.
				if (!region.CreatureExists(this.NPC.EntityId))
					region.AddCreature(this.NPC);
			}

			this.NPC.SpawnLocation = new Location(this.NPC.RegionId, this.NPC.GetPosition());

			return true;
		}