fBaseXtensions.Game.Hero.Skills.Skill.UsePower C# (CSharp) Method

UsePower() private method

private UsePower ( ) : void
return void
        private void UsePower()
        {
            if (!ObjectCache.CheckFlag(ExecutionType, SkillExecutionFlags.RemoveBuff))
            {
                SuccessUsed = ZetaDia.Me.UsePower(Power, TargetPosition, WorldID, TargetACDGUID);
            }
            else
            {
                ZetaDia.Me.GetBuff(Power).Cancel();
                SuccessUsed = true;
            }
        }

Same methods

Skill::UsePower ( Skill &ability ) : void