private void UsePower()
{
if (!ObjectCache.CheckFlag(ExecutionType, SkillExecutionFlags.RemoveBuff))
{
SuccessUsed = ZetaDia.Me.UsePower(Power, TargetPosition, WorldID, TargetACDGUID);
}
else
{
ZetaDia.Me.GetBuff(Power).Cancel();
SuccessUsed = true;
}
}