fBaseXtensions.Game.Hero.Skills.Skill.DebugString C# (CSharp) Method

DebugString() public method

public DebugString ( ) : string
return string
        public string DebugString()
        {
            return String.Format("Skill: {0} [RuneIndex={1}] " + " Cost=" + Cost + "\r\n" +
                                      "Range={2} ReuseMS={3} Priority [{4}] UseType [{5}] Usage {6} \r\n" +
                                      "Last Condition {7} -- Last Used {8} \r\n" +
                                      "Used Successfully=[{9}] -- CanCastFlags={10}\r\n" +
                                      "Last Failed Use=[{20}secs] Total Failure Count={21}\r\n" +
                                      "IsPrimarySkill {11} IsBuff {12} IsDestructiblePower {13}\r\n" +
                                      "IsRanged {14} IsProjectile {15}\r\n" +
                                      "{16}{17}{18}{19}",

                                    Power, RuneIndex,
                                    Range, Cooldown, Priority, ExecutionType,
                                    UseageType,
                                    LastConditionPassed, LastUsedMilliseconds < 100000 ? LastUsedMilliseconds + "ms" : "Never",
                                    SuccessUsed.HasValue ? SuccessUsed.Value.ToString() : "NULL", CanCastFlags,
                                    IsPrimarySkill, IsBuff, IsDestructiblePower, IsRanged, IsProjectile,
                                    IsSpecialAbility?" IsSpecialAbility ":"",
                                    ShouldTrack?" ShouldTrack ":"",
                                    IsChanneling?" IsChanneling ":"",
                                    IsMovementSkill?" IsMovementSkill ":"",
                                    DateTime.Now.Subtract(LastFailureDateTime).TotalSeconds, FailureToUseCounter);
        }