fBaseXtensions.Game.Hero.Skills.Skill.CreateClusterConditions C# (CSharp) Method

CreateClusterConditions() private static method

private static CreateClusterConditions ( Skill &ability ) : void
ability Skill
return void
        private static void CreateClusterConditions(ref Skill ability)
        {
            if (ability.ClusterConditions.Count == 0)
                return;

            //if (ObjectCache.CheckFlag(ability.ExecutionType, SkillExecutionFlags.ClusterTarget) || ObjectCache.CheckFlag(ability.ExecutionType, SkillExecutionFlags.ClusterTargetNearest))
            //{
            //    foreach (var condition in ability.ClusterConditions)
            //    {
            //        Func<bool> combatCriteria = condition.Criteria;
            //        CreateLineOfSightTargetCheck(ref combatCriteria, ability);
            //        condition.Criteria = combatCriteria;
            //    }
            //}
        }