private static void CreateClusterConditions(ref Skill ability)
{
if (ability.ClusterConditions.Count == 0)
return;
//if (ObjectCache.CheckFlag(ability.ExecutionType, SkillExecutionFlags.ClusterTarget) || ObjectCache.CheckFlag(ability.ExecutionType, SkillExecutionFlags.ClusterTargetNearest))
//{
// foreach (var condition in ability.ClusterConditions)
// {
// Func<bool> combatCriteria = condition.Criteria;
// CreateLineOfSightTargetCheck(ref combatCriteria, ability);
// condition.Criteria = combatCriteria;
// }
//}
}