fBaseXtensions.Game.Hero.Skills.Skill.UsePower C# (CSharp) Method

UsePower() public static method

public static UsePower ( Skill &ability ) : void
ability Skill
return void
        public static void UsePower(ref Skill ability)
        {
            if (!ObjectCache.CheckFlag(ability.ExecutionType, SkillExecutionFlags.RemoveBuff))
            {
                ability.SuccessUsed = ZetaDia.Me.UsePower(ability.Power, ability.TargetPosition, ability.WorldID, ability.TargetACDGUID);
            }
            else
            {
                ZetaDia.Me.GetBuff(ability.Power).Cancel();
                ability.SuccessUsed = true;
            }
        }

Same methods

Skill::UsePower ( ) : void