public static void UsePower(ref Skill ability)
{
if (!ObjectCache.CheckFlag(ability.ExecutionType, SkillExecutionFlags.RemoveBuff))
{
ability.SuccessUsed = ZetaDia.Me.UsePower(ability.Power, ability.TargetPosition, ability.WorldID, ability.TargetACDGUID);
}
else
{
ZetaDia.Me.GetBuff(ability.Power).Cancel();
ability.SuccessUsed = true;
}
}