public World()
{
_creatures = new List<ICreature>();
_containers = new List<IContainer>();
_doors = new List<Door>();
_quests = new List<IQuest>();
_fire = new List<Fire>();
_remains = new List<IRemains>();
_specialEffects = new List<ISpecialEffect>();
_level = 1;
MapFactory.CreateMap(this);
Player = new PlayerCharacter(new Vector2(47, 25), this);
CenterCameraOnPlayer();
DiscoverTerrainAroundPlayer();
TEST_addStuffToWorld();
}