private MovingToSpaceCausesAttack ( Vector2 movePosition, ICreature creature ) : bool | ||
movePosition | Vector2 | |
creature | ICreature | |
return | bool |
private bool MovingToSpaceCausesAttack(Vector2 movePosition, ICreature creature)
{
ICreature creatureAtPosition = GetCreatureAtIndex(movePosition);
if (creatureAtPosition != null)
{
creature.AttackCreature(ref creatureAtPosition);
return true;
}
else
return false;
}