public GetCreatureAtIndex ( Vector2 index ) : ICreature | ||
index | Vector2 | |
return | ICreature |
public ICreature GetCreatureAtIndex(Vector2 index)
{
if (Player.WorldIndex == index)
return Player;
foreach (ICreature creature in _creatures)
{
if (creature.WorldIndex == index)
return creature;
}
return null;
}