DodongosQuest.World.ConvertTileIndexToWorldPosition C# (CSharp) Method

ConvertTileIndexToWorldPosition() public method

public ConvertTileIndexToWorldPosition ( float x, float y ) : Vector2
x float
y float
return Vector2
        public Vector2 ConvertTileIndexToWorldPosition(float x, float y)
        {
            return new Vector2(x * TILE_SIZE + 1, y * TILE_SIZE + 1);
        }

Usage Example

Exemplo n.º 1
0
        public void Draw(GameTime gameTime, Vector2 targetIndex)
        {
            Dictionary <Vector2, double> affectedWorldIndices = GetAffectedWorldIndices(targetIndex);

            foreach (KeyValuePair <Vector2, double> x in affectedWorldIndices)
            {
                Vector2 worldPosition  = _world.ConvertTileIndexToWorldPosition(x.Key.X, x.Key.Y);
                Vector2 screenPosition = Camera.GetScreenPosition(worldPosition);
                Color   color          = new Color(new Vector4(1, 1, 1, (float)x.Value));
                GraphicsHelper.spriteBatch.Draw(_affectedTileImage, screenPosition, null, color, 0f, new Vector2(0, 0), 1f, SpriteEffects.None, 0.6f);
            }
        }
All Usage Examples Of DodongosQuest.World::ConvertTileIndexToWorldPosition