void Unhide( Player player, Command cmd ) {
if( player.Can( Permissions.Hide ) ) {
if( player.isHidden ) {
world.SendToAll( PacketWriter.MakeAddEntity( player, player.pos ), player );
world.SendToAll( PacketWriter.MakeMessage( Color.Sys + player.name + " (" + player.info.playerClass.color +
player.info.playerClass.name + Color.Sys + ") has joined the server." ),
player );
player.isHidden = false;
player.Message(Color.Gray, "You are no longer hidden." );
} else {
player.Message( "You are not currently hidden." );
}
} else {
world.NoAccessMessage( player );
}
}