void Hide( Player player, Command cmd ) {
if( player.Can( Permissions.Hide ) ) {
if( !player.isHidden ) {
world.SendToAll( PacketWriter.MakeRemoveEntity( player.id ), null );
world.SendToAll( PacketWriter.MakeMessage( Color.Sys + player.name + " left the server." ), null );
player.isHidden = true;
player.Message( Color.Gray, "You are now hidden." );
} else {
player.Message( "You are already hidden." );
}
} else {
world.NoAccessMessage( player );
}
}