private static void WaterHandler( Player player, Command cmd )
{
if ( player.GetBind( Block.Aqua ) == Block.Water ||
player.GetBind( Block.Cyan ) == Block.Water ||
player.GetBind( Block.Blue ) == Block.Water ) {
player.ResetBind( Block.Aqua, Block.Cyan, Block.Blue );
player.Message( "Water: OFF" );
} else {
player.Bind( Block.Aqua, Block.Water );
player.Bind( Block.Cyan, Block.Water );
player.Bind( Block.Blue, Block.Water );
player.Message( "Water: ON. Blue blocks are replaced with water." );
}
}