private static void DoorTestCallback( Player player, Vector3I[] marks, object tag )
{
Vector3I Pos = marks[0];
Door door = fCraft.Doors.DoorHandler.GetDoor( Pos, player );
if ( door == null ) {
player.Message( "DoorTest: There is no door at this position" );
} else {
player.Message( "DoorTest: This position contains door '" + door.Name + "'" );
}
}