private static void SolidHandler( Player player, Command cmd )
{
if ( player.GetBind( Block.Stone ) == Block.Admincrete ) {
player.ResetBind( Block.Stone );
player.Message( "Solid: OFF" );
} else {
player.Bind( Block.Stone, Block.Admincrete );
player.Message( "Solid: ON. Stone blocks are replaced with admincrete." );
}
}