Universe.Physics.BulletSPlugin.ExtendedPhysics.physGetEngineType C# (CSharp) Method

physGetEngineType() private method

private physGetEngineType ( UUID hostID, UUID scriptID ) : string
hostID UUID
scriptID UUID
return string
        public string physGetEngineType(UUID hostID, UUID scriptID)
        {
            string ret = string.Empty;

            if (BaseScene.PhysicsScene != null)
            {
                ret = BaseScene.PhysicsScene.EngineType;
            }

            return ret;
        }