Universe.Physics.BulletSPlugin.ExtendedPhysics.EventManager_OnObjectAddedToScene C# (CSharp) Method

EventManager_OnObjectAddedToScene() static private method

static private EventManager_OnObjectAddedToScene ( SceneObjectGroup obj ) : void
obj Universe.Region.SceneObjectGroup
return void
        void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
        {
        }