Universe.Physics.BulletSPlugin.ExtendedPhysics.Initialize C# (CSharp) Method

Initialize() public method

public Initialize ( IConfigSource config ) : void
config IConfigSource
return void
        public void Initialize(IConfigSource config)
        {
            BaseScene = null;
            Enabled = false;
            Configuration = null;
            Comms = null;

            try
            {
                if ((Configuration = config.Configs["ExtendedPhysics"]) != null)
                {
                    Enabled = Configuration.GetBoolean("Enabled", Enabled);
                }
            }
            catch (Exception e)
            {
                MainConsole.Instance.ErrorFormat("{0} Initialization error: {0}", LogHeader, e);
            }

            MainConsole.Instance.InfoFormat("{0} module {1} enabled", LogHeader, (Enabled ? "is" : "is not"));
        }