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Universe
Physics
BulletSPlugin
ExtendedPhysics
EventManager_OnSceneObjectPartUpdated
Universe.Physics.BulletSPlugin.ExtendedPhysics.EventManager_OnSceneObjectPartUpdated C# (CSharp) Method
ExtendedPhysics Class Documentation
Show file
Open project: Virtual-Universe/Virtual-Universe
EventManager_OnSceneObjectPartUpdated()
static
private
method
static
private
EventManager_OnSceneObjectPartUpdated
(
SceneObjectPart
sop
,
bool
isFullUpdate
) :
void
sop
Universe.Region.SceneObjectPart
isFullUpdate
bool
return
void
void EventManager_OnSceneObjectPartUpdated(SceneObjectPart sop, bool isFullUpdate) { }
ExtendedPhysics
AddRegion
Close
EventManager_OnObjectAddedToScene
EventManager_OnSceneObjectPartUpdated
Initialize
RegionLoaded
RemoveRegion
physGetEngineType