Universe.Physics.BulletSPlugin.ExtendedPhysics.EventManager_OnSceneObjectPartUpdated C# (CSharp) Method

EventManager_OnSceneObjectPartUpdated() static private method

static private EventManager_OnSceneObjectPartUpdated ( SceneObjectPart sop, bool isFullUpdate ) : void
sop Universe.Region.SceneObjectPart
isFullUpdate bool
return void
        void EventManager_OnSceneObjectPartUpdated(SceneObjectPart sop, bool isFullUpdate)
        {
        }