public static string setBonus(int l, bool english = false)
{
if (Lang.lang <= 1 || english)
{
switch (l)
{
case 0:
return "2 defense";
case 1:
return "3 defense";
case 2:
return "15% increased movement speed";
case 3:
return "Space Gun costs 0 mana";
case 4:
return "20% chance to not consume ammo";
case 5:
return "16% reduced mana usage";
case 6:
return "17% extra melee damage";
case 7:
return "30% increased mining speed";
case 8:
return "14% reduced mana usage";
case 9:
return "15% increased melee speed";
case 10:
return "20% chance to not consume ammo";
case 11:
return "17% reduced mana usage";
case 12:
return "5% increased melee critical strike chance";
case 13:
return "20% chance to not consume ammo";
case 14:
return "19% reduced mana usage";
case 15:
return "18% increased melee and movement speed";
case 16:
return "25% chance to not consume ammo";
case 17:
return "20% reduced mana usage";
case 18:
return "19% increased melee and movement speed";
case 19:
return "25% chance to not consume ammo";
case 20:
return "1 defense";
case 21:
return "Greatly increased life regen";
case 22:
return "Melee and ranged attacks cause frostburn";
case 23:
return "Increases your max number of minions";
case 24:
return "Greatly increases life regeneration after striking an enemy";
case 25:
return "Flower petals will fall on your target for extra damage";
case 26:
return "Become immune after striking an enemy";
case 27:
return "Summons a powerful leaf crystal to shoot at nearby enemies";
case 28:
return "10% increased magic critical strike chance";
case 29:
return "Attackers also take full damage";
case 30:
return "Magic damage done to enemies heals the player with lowest health";
case 31:
return "Not moving puts you in stealth,\nincreasing ranged ability and reducing chance for enemies to target you";
case 32:
return "4 defense";
case 33:
return "10% increased damage";
case 34:
return "Increases minion damage by 25%";
case 35:
return "Magic damage done will hurt extra nearby enemies";
case 36:
return "Increases maximum mana by 60";
case 37:
return "Beetles protect you from damage";
case 38:
return "Beetles increase your melee damage and speed";
case 39:
return "Increases minion damage by 10%";
case 40:
return "Increases minion damage by 12%";
case 41:
return "33% chance to not consume thrown item";
case 42:
return "50% chance to not consume thrown item";
case 43:
return "Solar shields generate over time protecting you,\nconsume the shield power to dash, damaging enemies";
case 44:
return "Double tap DOWN to toggle stealth,\nincreasing ranged ability and reducing chance for enemies to target you but slowing movement speed";
case 45:
return "Hurting enemies has a chance to spawn buff boosters,\npick boosters up to get stacking buffs";
case 46:
return "Double tap DOWN to direct your guardian to a location";
}
}
else if (Lang.lang == 2)
{
switch (l)
{
case 0:
return "2 Abwehr";
case 1:
return "3 Abwehr";
case 2:
return "Um 15% erhoehtes Bewegungstempo";
case 3:
return "Astralpistole kostet 0 Mana";
case 4:
return "20%ige Chance, Munition nicht zu verbrauchen";
case 5:
return "Um 16% reduzierte Mananutzung";
case 6:
return "17% Extra Nahkampfschaden";
case 7:
return "Um 20% erhoehtes Abbautempo";
case 8:
return "Um 14% reduzierte Mananutzung";
case 9:
return "Um 15% erhoehtes Nahkampftempo";
case 10:
return "20%ige Chance, Munition nicht zu verbrauchen";
case 11:
return "Um 17% reduzierte Mananutzung";
case 12:
return "5% Erhoehte kritische Nahkampf-Trefferchance";
case 13:
return "20%ige Chance, Munition nicht zu verbrauchen";
case 14:
return "Um 19% reduzierte Mananutzung";
case 15:
return "18% Erhoehtes Nahkampf-und Bewegungstempo";
case 16:
return "25%ige Chance, Munition nicht zu verbrauchen";
case 17:
return "Um 20% reduzierte Mananutzung";
case 18:
return "19% Erhoehtes Nahkampf-und Bewegungstempo";
case 19:
return "25%ige Chance, Munition nicht zu verbrauchen";
case 20:
return "4 defense";
}
}
else if (Lang.lang == 3)
{
switch (l)
{
case 0:
return "2 difesa";
case 1:
return "3 difesa";
case 2:
return "Velocità di movimento aumentata del 15%";
case 3:
return "La pistola spaziale costa 0 mana";
case 4:
return "20% di possibilità di non consumare munizioni";
case 5:
return "Consumo mana ridotto del 16%";
case 6:
return "17% i danni melee in più";
case 7:
return "Velocità di estrazione aumentata del 20%";
case 8:
return "Consumo mana ridotto del 14%";
case 9:
return "Velocità del corpo a corpo aumentata del 15%";
case 10:
return "20% di possibilità di non consumare munizioni";
case 11:
return "Consumo mana ridotto del 17%";
case 12:
return "5% Possibilità di colpo critico nel corpo a corpo aumentata";
case 13:
return "20% di possibilità di non consumare munizioni";
case 14:
return "Consumo mana ridotto del 19%";
case 15:
return "18% Velocità di corpo a corpo e movimento aumentata";
case 16:
return "25% di possibilità di non consumare munizioni";
case 17:
return "Consumo mana ridotto del 20%";
case 18:
return "19% Velocità di corpo a corpo e movimento aumentata";
case 19:
return "25% di possibilità di non consumare munizioni";
}
}
else if (Lang.lang == 4)
{
switch (l)
{
case 0:
return "2 de défense";
case 1:
return "3 de défense";
case 2:
return "Vitesse de déplacement augmentée de 15 %";
case 3:
return "Le fusil de l'espace coûte 0 mana";
case 4:
return "20 % de chance de n'utiliser aucune munition";
case 5:
return "Utilisation de mana réduite de 16 %";
case 6:
return "17% de dégâts de mêlée supplémentaires";
case 7:
return "Vitesse d'extraction minière augmentée de 20 %";
case 8:
return "Utilisation de mana réduite de 14 %";
case 9:
return "Vitesse de mêlée augmentée de 15 %";
case 10:
return "20 % de chance de n'utiliser aucune munition";
case 11:
return "Utilisation de mana réduite de 17 %";
case 12:
return "5% Chance de coup critique de mêlée augmentée";
case 13:
return "20 % de chance de n'utiliser aucune munition";
case 14:
return "Utilisation de mana réduite de 19 %";
case 15:
return "18% Vitesse de mouvement et de mêlée augmentée";
case 16:
return "25 % de chance de n'utiliser aucune munition";
case 17:
return "Utilisation de mana réduite de 20 %";
case 18:
return "19% Vitesse de mouvement et de mêlée augmentée";
case 19:
return "25 % de chance de n'utiliser aucune munition";
}
}
else if (Lang.lang == 5)
{
switch (l)
{
case 0:
return "2 defensa";
case 1:
return "3 defensa";
case 2:
return "Aumenta en un 15% la velocidad de movimiento";
case 3:
return "La pistola espacial no cuesta maná";
case 4:
return "Probabilidad del 20% de no gastar munición";
case 5:
return "Reduce el uso de maná en un 16%";
case 6:
return "17% de daño cuerpo a cuerpo adicional";
case 7:
return "Aumenta en un 20% la velocidad de excavación";
case 8:
return "Reduce el uso de maná en un 14%";
case 9:
return "Aumenta un 15% la velocidad en el cuerpo a cuerpo";
case 10:
return "Probabilidad del 20% de no gastar munición";
case 11:
return "Reduce el uso de maná en un 17%";
case 12:
return "Aumenta la probabilidad de ataque crítico en el cuerpo a cuerpo";
case 13:
return "Probabilidad del 20% de no gastar munición";
case 14:
return "Reduce el uso de maná en un 19%";
case 15:
return "18% Aumenta la velocidad de movimiento y en el cuerpo a cuerpo";
case 16:
return "Probabilidad del 25% de no gastar munición";
case 17:
return "Reduce el uso de maná en un 20%";
case 18:
return "19% Aumenta la velocidad de movimiento y en el cuerpo a cuerpo";
case 19:
return "Probabilidad del 25% de no gastar munición";
}
}
if (!english && Lang.lang > 1)
{
return Lang.setBonus(l, true);
}
return "";
}
public static string npcName(int l, bool english = false)