public static string DyeTraderQuestChat(bool gotDye = false)
{
string str = NPC.firstNPCName(207);
string result = "";
if (gotDye)
{
switch (Main.rand.Next(3))
{
case 0:
result = "Brilliant, my dear! You have brought me an exquisite sample of the world's beautiful colors and aroma. In exchange, you may take this special bottle of dye.";
break;
case 1:
result = "You bring me a beautiful, rare flower... yes, yes? Take this bottle of special dye for your troubles, friend!";
break;
case 2:
result = "Fantabulous, wonderful friend! With this delicate specimen, I may mix the most amazing dyes " + Main.worldName + " has ever seen! You may take this one right away!";
break;
}
}
else
{
switch (Main.rand.Next(3))
{
case 0:
result = "Oh no no, this will not do. For these money is no good, you must return to me with a rare specimen of a plant!";
break;
case 1:
result = "You think you can pull a fast one on " + str + ", I don't think so! I only take the rarest of flowers for these special bottles!";
break;
case 2:
result = "These dye bottles? Sorry dear friend, these don't take coin. I only take the most precious and rare of flora in exchange for one of this!";
break;
}
}
return result;
}
public static string AnglerQuestChat(bool gotFish = false)