public static string evilGood()
{
if (Lang.lang <= 1)
{
int tGood = (int)WorldGen.tGood;
int tEvil = (int)WorldGen.tEvil;
int tBlood = (int)WorldGen.tBlood;
string text;
if (tGood > 0 && tEvil > 0 && tBlood > 0)
{
text = string.Concat(new object[]
{
Main.worldName,
" is ",
tGood,
"% hallow, ",
tEvil,
"% corrupt, and ",
tBlood,
"% crimson."
});
}
else if (tGood > 0 && tEvil > 0)
{
text = string.Concat(new object[]
{
Main.worldName,
" is ",
tGood,
"% hallow and ",
tEvil,
"% corrupt."
});
}
else if (tGood > 0 && tBlood > 0)
{
text = string.Concat(new object[]
{
Main.worldName,
" is ",
tGood,
"% hallow and ",
tBlood,
"% crimson."
});
}
else if (tEvil > 0 && tBlood > 0)
{
text = string.Concat(new object[]
{
Main.worldName,
" is ",
tEvil,
"% corrupt and ",
tBlood,
"% crimson."
});
}
else if (tEvil > 0)
{
text = string.Concat(new object[]
{
Main.worldName,
" is ",
tEvil,
"% corrupt."
});
}
else if (tBlood > 0)
{
text = string.Concat(new object[]
{
Main.worldName,
" is ",
tBlood,
"% crimson."
});
}
else
{
if (tGood <= 0)
{
return Main.worldName + " is completely pure. You have done an amazing job!";
}
text = string.Concat(new object[]
{
Main.worldName,
" is ",
tGood,
"% hallow."
});
}
if ((double)tGood * 1.2 >= (double)(tEvil + tBlood) && (double)tGood * 0.8 <= (double)(tEvil + tBlood))
{
text += " The world is in balance.";
}
else if (tGood >= tEvil + tBlood)
{
text += " We are living in a fairy tale.";
}
else if (tEvil + tBlood > tGood + 20)
{
text += " Things are grim indeed...";
}
else if (tEvil + tBlood > 10)
{
text += " You have a lot of work to do.";
}
else
{
text += " You are so close!";
}
return text;
}
if (Lang.lang == 2)
{
string text2;
if (WorldGen.tGood == 0)
{
text2 = string.Concat(new object[]
{
Main.worldName,
" ist zu ",
WorldGen.tEvil,
"% verderbt."
});
}
else if (WorldGen.tEvil == 0)
{
text2 = string.Concat(new object[]
{
Main.worldName,
" ist zu ",
WorldGen.tGood,
"% gesegnet."
});
}
else
{
text2 = string.Concat(new object[]
{
Main.worldName,
" ist zu ",
WorldGen.tGood,
"% gesegnet und zu ",
WorldGen.tEvil,
"% verderbt."
});
}
if (WorldGen.tGood > WorldGen.tEvil)
{
text2 += " Gute Arbeit, weiter so!";
}
else if (WorldGen.tEvil > WorldGen.tGood && WorldGen.tEvil > 20)
{
text2 += " Es steht nicht gut.";
}
else
{
text2 += " Streng dich mehr an!";
}
return text2;
}
if (Lang.lang == 3)
{
string text3;
if (WorldGen.tGood == 0)
{
text3 = string.Concat(new object[]
{
Main.worldName,
" è distrutto al ",
WorldGen.tEvil,
"%."
});
}
else if (WorldGen.tEvil == 0)
{
text3 = string.Concat(new object[]
{
Main.worldName,
" è santo al ",
WorldGen.tGood,
"%."
});
}
else
{
text3 = string.Concat(new object[]
{
Main.worldName,
" è santo al ",
WorldGen.tGood,
"% e distrutto al ",
WorldGen.tEvil,
"%."
});
}
if (WorldGen.tGood > WorldGen.tEvil)
{
text3 += " Continua così!";
}
else if (WorldGen.tEvil > WorldGen.tGood && WorldGen.tEvil > 20)
{
text3 += " Le cose vanno male.";
}
else
{
text3 += " Dovresti impegnarti di più.";
}
return text3;
}
if (Lang.lang == 4)
{
string text4;
if (WorldGen.tGood == 0)
{
text4 = string.Concat(new object[]
{
Main.worldName,
" est corrompu à ",
WorldGen.tEvil,
"%."
});
}
else if (WorldGen.tEvil == 0)
{
text4 = string.Concat(new object[]
{
Main.worldName,
" est purifié à ",
WorldGen.tGood,
"%."
});
}
else
{
text4 = string.Concat(new object[]
{
Main.worldName,
" est purifié à ",
WorldGen.tGood,
"% et corrompu à ",
WorldGen.tEvil,
"%."
});
}
if (WorldGen.tGood > WorldGen.tEvil)
{
text4 += " Continuez comme ça.";
}
else if (WorldGen.tEvil > WorldGen.tGood && WorldGen.tEvil > 20)
{
text4 += " En effet, c'est pas la joie.";
}
else
{
text4 += " Essayez encore.";
}
return text4;
}
if (Lang.lang == 5)
{
string text5;
if (WorldGen.tGood == 0)
{
text5 = string.Concat(new object[]
{
Main.worldName,
" ha sido corrompido por ",
WorldGen.tEvil,
"%."
});
}
else if (WorldGen.tEvil == 0)
{
text5 = string.Concat(new object[]
{
Main.worldName,
" ha sido bendecido por ",
WorldGen.tGood,
"%."
});
}
else
{
text5 = string.Concat(new object[]
{
Main.worldName,
" ha sido bendecido por ",
WorldGen.tGood,
"% y corrompido por ",
WorldGen.tEvil,
"%."
});
}
if (WorldGen.tGood > WorldGen.tEvil)
{
text5 += " ¡Sigue haciéndolo bien!";
}
else if (WorldGen.tEvil > WorldGen.tGood && WorldGen.tEvil > 20)
{
text5 += " Es bastante desalentador.";
}
else
{
text5 += " Deberías esforzarte más.";
}
return text5;
}
return "";
}
public static string title()