public static void SetKeyValue(string pKey, string pValue) {
InteropHelp.TestIfAvailableGameServer();
using (var pKey2 = new InteropHelp.UTF8StringHandle(pKey))
using (var pValue2 = new InteropHelp.UTF8StringHandle(pValue)) {
NativeMethods.ISteamGameServer_SetKeyValue(pKey2, pValue2);
}
}