Steamworks.SteamGameServer.BeginAuthSession C# (CSharp) Method

BeginAuthSession() public static method

Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused

Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )

public static BeginAuthSession ( byte pAuthTicket, int cbAuthTicket, CSteamID steamID ) : EBeginAuthSessionResult
pAuthTicket byte
cbAuthTicket int
steamID CSteamID
return EBeginAuthSessionResult
		public static EBeginAuthSessionResult BeginAuthSession(byte[] pAuthTicket, int cbAuthTicket, CSteamID steamID) {
			InteropHelp.TestIfAvailableGameServer();
			return NativeMethods.ISteamGameServer_BeginAuthSession(pAuthTicket, cbAuthTicket, steamID);
		}