QFramework.LuaMain.LoadBundlesThenToSceneDefault C# (CSharp) Method

LoadBundlesThenToSceneDefault() public static method

public static LoadBundlesThenToSceneDefault ( bool needclear ) : void
needclear bool
return void
		public static void LoadBundlesThenToSceneDefault(bool needclear,params string[] args)
		{
#if UNITY_EDITOR
			if(!UseAssetBundleLuaInEditor)
			{
//				if(needclear)
//				{
//					Dispose ();
//				}
				UnityEngine.SceneManagement.SceneManager.LoadScene (LuaMain.DefaultSceneName);
			}else{
				LuaMain.NextSceneName = LuaMain.DefaultSceneName;
				LuaMain.loadBundles =args;
				LuaMain.nextClearBundles = needclear;
				UnityEngine.SceneManagement.SceneManager.LoadScene ("PTLua_BundleLoader");
			}
#else
			LuaMain.NextSceneName = LuaMain.DefaultSceneName;
			LuaMain.loadBundles =args;
			LuaMain.nextClearBundles = needclear;
			UnityEngine.SceneManagement.SceneManager.LoadScene ("PTLua_BundleLoader");
#endif

		}
#if UNITY_EDITOR