public static void Dispose(){
mInstance = null;
if (luaCoroutine != null) {
GameObject.Destroy (luaCoroutine);
}
if (mLuaState != null) {
mLuaState.Dispose ();
mLuaState = null;
}
// UnityEngine.SceneManagement.SceneManager.LoadScene ("ARBookFramework_BookMenu");
// LuaMain.assetBundleLoaded = false;
// LuaMain.getDisposeInstance().Destroy ();
}