public LuaTable addLuaFile( params object[] args)
{
LuaFunction func = mLuaState.GetFunction(FuncName.createLuaFile);
if (null == func)
{
return null;
}
func.BeginPCall();
foreach (var o in args)
{
func.Push(o);
}
func.PCall();
LuaTable table = func.CheckLuaTable ();
func.EndPCall();
return table;
}