public static void LoadBundlesThenToSceneDefault(bool needclear,params string[] args)
{
#if UNITY_EDITOR
if(!UseAssetBundleLuaInEditor)
{
// if(needclear)
// {
// Dispose ();
// }
UnityEngine.SceneManagement.SceneManager.LoadScene (LuaMain.DefaultSceneName);
}else{
LuaMain.NextSceneName = LuaMain.DefaultSceneName;
LuaMain.loadBundles =args;
LuaMain.nextClearBundles = needclear;
UnityEngine.SceneManagement.SceneManager.LoadScene ("PTLua_BundleLoader");
}
#else
LuaMain.NextSceneName = LuaMain.DefaultSceneName;
LuaMain.loadBundles =args;
LuaMain.nextClearBundles = needclear;
UnityEngine.SceneManagement.SceneManager.LoadScene ("PTLua_BundleLoader");
#endif
}
#if UNITY_EDITOR