protected void ReadTextureCoordinatesByte()
{
Align1();
VertexInfo->Texture.X = (float)((byte*)Pointer)[0];
VertexInfo->Texture.Y = (float)((byte*)Pointer)[1];
VertexInfo->Texture.Z = (VertexType.NormalCount > 2) ? (float)((byte*)Pointer)[2] : 0.0f;
if (!Transform2D)
{
VertexInfo->Texture.X *= 1.0f / 128.0f;
VertexInfo->Texture.Y *= 1.0f / 128.0f;
VertexInfo->Texture.Z *= 1.0f / 128.0f;
}
PointerOffset += sizeof(byte) * VertexType.NormalCount;
}