protected void ReadColor8888()
{
Align4();
var Value = *((uint*)Pointer);
_SetVertexInfoColor(PixelFormatDecoder.Decode_RGBA_8888_Pixel(Value));
PointerOffset += sizeof(uint);
//Console.WriteLine("{0}, {1}, {2}, {3}", VertexInfo->R, VertexInfo->G, VertexInfo->B, VertexInfo->A);
}