public void ReadNormalByte()
{
Align1();
VertexInfo->Normal.X = (float)((byte*)Pointer)[0];
VertexInfo->Normal.Y = (float)((byte*)Pointer)[1];
VertexInfo->Normal.Z = (float)((byte*)Pointer)[2];
if (!Transform2D)
{
VertexInfo->Normal.X *= 1.0f / 127f;
VertexInfo->Normal.Y *= 1.0f / 127f;
VertexInfo->Normal.Z *= 1.0f / 127f;
}
PointerOffset += sizeof(byte) * 3;
}