CSPspEmu.Core.Gpu.Impl.Opengl.OpenglGpuImpl.PrepareState_Texture_3D C# (CSharp) Method

PrepareState_Texture_3D() private method

private PrepareState_Texture_3D ( GpuStateStruct GpuState ) : void
GpuState GpuStateStruct
return void
		private void PrepareState_Texture_3D(GpuStateStruct* GpuState)
		{
			var TextureMappingState = &GpuState->TextureMappingState;
			var TextureState = &TextureMappingState->TextureState;

			if (TextureMappingState->Enabled)
			{
				TextureMatrix = Matrix4f.Identity;

				switch (TextureMappingState->TextureMapMode)
				{
					case TextureMapMode.GU_TEXTURE_COORDS:
						TextureMatrix = TextureMatrix
							.Translate(TextureState->OffsetU, TextureState->OffsetV, 0)
							.Scale(TextureState->ScaleU, TextureState->ScaleV, 1)
						;
						break;
					case TextureMapMode.GU_TEXTURE_MATRIX:
						switch (GpuState->TextureMappingState.TextureProjectionMapMode)
						{
							default:
								Console.Error.WriteLine("NotImplemented: GU_TEXTURE_MATRIX: {0}", GpuState->TextureMappingState.TextureProjectionMapMode);
								break;
						}
						break;
					case TextureMapMode.GU_ENVIRONMENT_MAP:
						Console.Error.WriteLine("NotImplemented: GU_ENVIRONMENT_MAP");
						break;
					default:
						Console.Error.WriteLine("NotImplemented TextureMappingState->TextureMapMode: " + TextureMappingState->TextureMapMode);
						break;
				}
			}
		}