private void PrepareState_Clip(GpuStateStruct* GpuState)
{
if (!GL.EnableDisable(GL.GL_SCISSOR_TEST, GpuState->ClipPlaneState.Enabled))
{
return;
}
var Scissor = &GpuState->ClipPlaneState.Scissor;
GL.glScissor(
Scissor->Left * ScaleViewport,
Scissor->Top * ScaleViewport,
(Scissor->Right - Scissor->Left) * ScaleViewport,
(Scissor->Bottom - Scissor->Top) * ScaleViewport
);
}