private void PrepareState_CullFace(GpuStateStruct* GpuState)
{
if (!GL.EnableDisable(GL.GL_CULL_FACE, GpuState->BackfaceCullingState.Enabled))
{
return;
}
//GL.EnableDisable(EnableCap.CullFace, false);
GL.glCullFace((GpuState->BackfaceCullingState.FrontFaceDirection == FrontFaceDirectionEnum.ClockWise) ? GL.GL_FRONT : GL.GL_BACK);
}