CSPspEmu.Core.Gpu.Impl.Opengl.OpenglGpuImpl.PrepareState_Texture_2D C# (CSharp) Method

PrepareState_Texture_2D() private method

private PrepareState_Texture_2D ( GpuStateStruct GpuState ) : void
GpuState GpuStateStruct
return void
		private void PrepareState_Texture_2D(GpuStateStruct* GpuState)
		{
			var TextureMappingState = &GpuState->TextureMappingState;
			var Mipmap0 = &TextureMappingState->TextureState.Mipmap0;

			if (TextureMappingState->Enabled)
			{
				TextureMatrix = Matrix4f.Identity
					.Scale(
						1.0f / Mipmap0->BufferWidth,
						1.0f / Mipmap0->TextureHeight,
						1.0f
					)
				;
				//GL.ActiveTexture(TextureUnit.Texture0);
				//GL.MatrixMode(MatrixMode.Texture);
				//GL.LoadIdentity();
				//
				//GL.Scale(
				//	1.0f / Mipmap0->BufferWidth,
				//	1.0f / Mipmap0->TextureHeight,
				//	1.0f
				//);
			}
		}