private void PrepareState_AlphaTest(GpuStateStruct* GpuState)
{
//if (!GL.EnableDisable(EnableCap.AlphaTest, GpuState->AlphaTestState.Enabled))
//{
// return;
//}
//
//GL.glAlphaFunc(
// (AlphaFunction)DepthFunctionTranslate[(int)GpuState->AlphaTestState.Function],
// GpuState->AlphaTestState.Value
//);
}