BnS_ACT_Plugin.Test.LogParse_Regex.LogParse_Regex_incomingdamage1_resist2 C# (CSharp) Method

LogParse_Regex_incomingdamage1_resist2() private method

private LogParse_Regex_incomingdamage1_resist2 ( ) : void
return void
        public void LogParse_Regex_incomingdamage1_resist2()
        {
            string testLine = "Scarlet Widow received 1943 Critical damage from PLAYERNAME's Strike, but resisted Daze effect.";

            Match m = BNS_ACT_Plugin.LogParse.regex_incomingdamage1.Match(testLine);

            Assert.IsTrue(m.Groups["target"].Success && m.Groups["target"].Value == "Scarlet Widow");
            Assert.IsTrue(m.Groups["damage"].Success && m.Groups["damage"].Value == "1943");
            Assert.IsTrue(m.Groups["critical"].Success && m.Groups["critical"].Value == "Critical");
            Assert.IsFalse(m.Groups["HPDrain"].Success);
            Assert.IsFalse(m.Groups["FocusDrain"].Success);
            Assert.IsFalse(m.Groups["debuff"].Success);
            Assert.IsTrue(m.Groups["resistdebuff"].Success && m.Groups["resistdebuff"].Value == "Daze");
            Assert.IsTrue(m.Groups["actor"].Success && m.Groups["actor"].Value == "PLAYERNAME");
            Assert.IsTrue(m.Groups["skill"].Success && m.Groups["skill"].Value == "Strike");
        }