public void LogParse_Regex_incomingdamage1_resist2()
{
string testLine = "Scarlet Widow received 1943 Critical damage from PLAYERNAME's Strike, but resisted Daze effect.";
Match m = BNS_ACT_Plugin.LogParse.regex_incomingdamage1.Match(testLine);
Assert.IsTrue(m.Groups["target"].Success && m.Groups["target"].Value == "Scarlet Widow");
Assert.IsTrue(m.Groups["damage"].Success && m.Groups["damage"].Value == "1943");
Assert.IsTrue(m.Groups["critical"].Success && m.Groups["critical"].Value == "Critical");
Assert.IsFalse(m.Groups["HPDrain"].Success);
Assert.IsFalse(m.Groups["FocusDrain"].Success);
Assert.IsFalse(m.Groups["debuff"].Success);
Assert.IsTrue(m.Groups["resistdebuff"].Success && m.Groups["resistdebuff"].Value == "Daze");
Assert.IsTrue(m.Groups["actor"].Success && m.Groups["actor"].Value == "PLAYERNAME");
Assert.IsTrue(m.Groups["skill"].Success && m.Groups["skill"].Value == "Strike");
}