public void LogParse_Regex_incomingdamage2_targetdebuff()
{
string testLine = "PLAYERNAME blocked Mercenary Enforcer's Shadow Slash but received Shadow.";
Match m = BNS_ACT_Plugin.LogParse.regex_incomingdamage2.Match(testLine);
Assert.IsTrue(m.Groups["target"].Success && m.Groups["target"].Value == "PLAYERNAME");
Assert.IsTrue(m.Groups["actor"].Success && m.Groups["actor"].Value == "Mercenary Enforcer");
Assert.IsTrue(m.Groups["skill"].Success && m.Groups["skill"].Value == "Shadow Slash");
Assert.IsFalse(m.Groups["damage"].Success);
Assert.IsFalse(m.Groups["HPDrain"].Success);
Assert.IsTrue(m.Groups["debuff"].Success && m.Groups["debuff"].Value == "Shadow");
}