ACR_CreatureBehavior.CreatureObject._SetMutualEnemies C# (CSharp) Method

_SetMutualEnemies() private method

This function causes Creature1 and Creature2 to be flagged as temporary enemies of one another, with no specified decay time. They, thus, will fight until killed or separated, but will not break the rest of their factions.
private _SetMutualEnemies ( uint Creature1, uint Creature2 ) : void
Creature1 uint
Creature2 uint
return void
        private void _SetMutualEnemies(uint Creature1, uint Creature2)
        {
            Script.SetIsTemporaryEnemy(Creature1, Creature2, CLRScriptBase.FALSE, 0.0f);
            Script.SetIsTemporaryEnemy(Creature2, Creature1, CLRScriptBase.FALSE, 0.0f);
        }
        #endregion