ACR_CreatureBehavior.CreatureObject.OnHeartbeat C# (CSharp) Method

OnHeartbeat() public method

Called approximately every six seconds on an NPC, regardless of whether or not the NPC is in combat.
public OnHeartbeat ( ) : void
return void
        public void OnHeartbeat()
        {
            if (HasCombatRoundProcess == true &&
                UsingEndCombatRound == true)
            {
                // We're in a fight, but End Combat Round is firing, so we don't want to do anything here. Overloading
                // with commands is what causes the stutter walk.
                return;
            }
            if (HasCombatRoundProcess == true &&
               UsingEndCombatRound == false)
            {
                // In this state, we've decided that the creature would like to start a fight, but combat rounds
                // haven't started yet. We'll start the fight, and update once the creature gets there.
                SelectCombatRoundAction(false);
                return;
            }
            if (HasCombatRoundProcess == false &&
                UsingEndCombatRound == false)
            {
                // We're not in a fight, but maybe our pals need healing.
                if (CleanUpNeeded)
                {
                    if (!TryToHealAll())
                        CleanUpNeeded = false;
                }

                // We're not in a fight, but maybe our leader is.
                if (this.Party.PartyLeader != null)
                {
                    if (this.Party.PartyLeader.HasCombatRoundProcess)
                    {
                        // And nearby-- we should go find him.
                        if (this.Area == Party.PartyLeader.Area)
                            Script.ActionMoveToObject(Party.PartyLeader.ObjectId, CLRScriptBase.TRUE, 1.0f);

                        // Seems Glorious Leader isn't nearby. Bordering area, maybe?
                        else
                        {
                            if (Area.AreaTransitions.Count > 0)
                            {
                                foreach (AreaObject.AreaTransition Transition in Area.AreaTransitions)
                                {
                                    if (Transition.TargetArea == PartyLeader.Area)
                                    {
                                        Script.ActionInteractObject(Transition.ObjectId);
                                    }
                                }
                            }
                        }
                    }
                }

                // Guess no one we know is in trouble. Carry on.
                else _AmbientBehavior();
            }
        }

Usage Example

        public Int32 ScriptMain([In] object[] ScriptParameters, [In] Int32 DefaultReturnCode)
        {
            Int32 ReturnCode = 0;
            switch ((EVENT_TYPE)ScriptParameters[0])
            {
                case EVENT_TYPE.CREATURE_ON_SPAWN:
                    {
                        CreatureObject Creature = new CreatureObject(OBJECT_SELF, Server.ObjectManager);

                        Creature.OnSpawn();
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_SPELL_CAST_AT:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnSpellCastAt(GetLastSpellCaster(), GetLastSpell());
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_PHYSICALLY_ATTACKED:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnAttacked(GetLastAttacker(OBJECT_SELF));
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_DAMAGED:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnDamaged(GetLastDamager(OBJECT_SELF), GetTotalDamageDealt());
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_DEATH:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnDeath(GetLastKiller());
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_BLOCKED:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnBlocked(GetBlockingDoor());
                    }
                    break;

                case EVENT_TYPE.CREATURE_END_COMBAT_ROUND:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnEndCombatRound();
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_CONVERSATION:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnConversation();
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_INVENTORY_DISTURBED:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnInventoryDisturbed();
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_HEARTBEAT:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnHeartbeat();
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_RESTED:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnRested();
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_PERCEPTION:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                        {
                            Creature.OnPerception(GetLastPerceived(),
                                GetLastPerceptionHeard() != CLRScriptBase.FALSE ? true : false,
                                GetLastPerceptionInaudible() != CLRScriptBase.FALSE ? true : false,
                                GetLastPerceptionSeen() != CLRScriptBase.FALSE ? true : false,
                                GetLastPerceptionVanished() != CLRScriptBase.FALSE ? true : false);
                        }
                    }
                    break;

                case EVENT_TYPE.CREATURE_ON_USER_DEFINED:
                    {
                        CreatureObject Creature = Server.ObjectManager.GetCreatureObject(OBJECT_SELF);

                        if (Creature != null)
                            Creature.OnUserDefined(GetUserDefinedEventNumber());
                    }
                    break;

                case EVENT_TYPE.MODULE_ON_STARTED:
                    {
                        //
                        // Initialize the server subsystem.
                        //

                        Server.Initialize();

                        foreach (AreaObject Area in Server.ObjectManager.GetAreas())
                        {
                            foreach (uint ObjectInAreaId in Area.GetObjectIdsInArea())
                            {
                                if (GetObjectType(ObjectInAreaId) == CLRScriptBase.OBJECT_TYPE_TRIGGER)
                                {
                                    if (GetTransitionTarget(ObjectInAreaId) != OBJECT_INVALID)
                                    {
                                        AreaObject.AreaTransition Transition = new AreaObject.AreaTransition();
                                        Transition.ObjectId = ObjectInAreaId;
                                        Transition.TargetArea = Server.ObjectManager.GetAreaObject(GetArea(GetTransitionTarget(ObjectInAreaId)));
                                        Area.AreaTransitions.Add(Transition);
                                    }
                                }
                            }
                        }
                    }
                    break;

                case EVENT_TYPE.AREA_ON_INSTANCE_CREATE:
                    {
                        if (Server.ObjectManager == null)
                            break;

                        ModuleObject Module = Server.ObjectManager.Module;

                        if (Module == null)
                            break;

                        Module.AddInstancedArea(OBJECT_SELF);
                    }
                    break;
            }

            if (Server.ObjectManager != null)
                Server.ObjectManager.ProcessPendingDeletions();

            return ReturnCode;
        }