ACR_CreatureBehavior.CreatureObject.SetConstructEffects C# (CSharp) Method

SetConstructEffects() private method

private SetConstructEffects ( ) : void
return void
        private void SetConstructEffects()
        {
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectDarkVision()), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_MIND_SPELLS)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_POISON)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_SLEEP)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_PARALYSIS)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_STUN)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_DISEASE)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_DEATH)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_CRITICAL_HIT)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_SNEAK_ATTACK)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_ABILITY_DECREASE)), ObjectId, 0.0f);            
        }