void spawnTurret(Vector2 pos)
{
Vector3 spawnPosition = SS.hexPositionTransform(pos);
List<int> temp = vecToBoard(pos);
int x = temp[0], y = temp[1];
board[x, y].activateTurret(true);
GameObject instance = Instantiate(turretGameObj, spawnPosition, Quaternion.LookRotation(Vector3.up)) as GameObject;
turret currTurret = instance.GetComponent<turret>();
board[x, y].setTurret(currTurret);
turrets.Add(currTurret);
currTurret.setPos(pos);
}