public bool isOccupied(Vector2 pos)
{
// This is modified using the tile class
int x, y;
List<int> temp = vecToBoard (pos);
x = temp [0];y = temp [1];
if (board [x,y].wallIsActivated()||board [x,y].turretIsActivated()) {
return true;
}else{
return false;
}
}