public void destroyTurret(Vector2 pos)
{
List<int> temp = vecToBoard (pos);
tile myTile = board[temp[0], temp[1]];
myTile.activateTurret (false);
myTile.setEnergy(true);
Vector3 spawnPosition = SS.hexPositionTransform(pos);
GameObject instance = Instantiate(energy, spawnPosition, Quaternion.LookRotation(Vector3.up)) as GameObject;
myTile.setEnergy(true); // wow
myTile.setEnergy(instance); // so rigor
int spawnIndex = 0;
while (turretSpawnPoints[spawnIndex] != pos) spawnIndex++;
turretSpawnTimers[spawnIndex] = 1;
}