void generateMapObjects()
{
// Spawn turrets
foreach (Vector2 pos in turretSpawnPoints) {
spawnTurret(pos);
}
// Spawn balst shields
foreach (blastShield bs in blastShields) {
print (bs.barrierPos.Count);
foreach(Vector2 pos in bs.barrierPos){
barrierSpawnPoints.Add(pos);
Vector3 spawnPosition = SS.hexPositionTransform(pos);
GameObject instance = Instantiate(blastShieldGameObj,spawnPosition,Quaternion.identity) as GameObject;
bs.addBarrier(instance);
bs.setBoard(this);
}
}
}