public setOnUpdate ( Action |
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onUpdate | Action |
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return | LTDescr |
public LTDescr setOnUpdate( Action<float> onUpdate )
{
this._optional.onUpdateFloat = onUpdate;
this.hasUpdateCallback = true;
return this;
}
LTDescr::setOnUpdate ( object>.Action |
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LTDescr::setOnUpdate ( Action |
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LTDescr::setOnUpdate ( Action |
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LTDescr::setOnUpdate ( object>.Action |
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LTDescr::setOnUpdate ( Action |
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LTDescr::setOnUpdate ( object>.Action |
private void FadeOut() { LTDescr fadeLTdescr = LeanTween.value(gameObject, 1f, 0f, 1.6f); fadeLTdescr.setIgnoreTimeScale(true); fadeLTdescr.setOnUpdate(OnMaskAlphaUpdate); fadeLTdescr.setOnComplete(OnFadeOutComplete); }